My name is Jeff Erbrecht. I'm currently enrolled at the University of Waterloo in Ontario, Canada, in Electrical Engineering.
Feel free to email me if you have any questions.
Stuff I've worked on
This is one of my biggest programming projects ever, and it holds great importance to me. I spent several hundred hours of my spare time modifying assembly code for the purpose of bringing this amazing video game to the English-speaking world. Visit the main project site
for more information and backstory.
Screenshots: Debugger interface
During the development of the fan translation, this ambitious project was started. The folks over at Fangamer
decided to produce a fully loaded guidebook to go along with MOTHER 3, completely from scratch. The design, layout, writing, art, and data were all done from the ground up. It ended up being a huge success for both the company and the individuals who worked on the book. My job on this project was to help collect useful information from the game's binary data, such as enemy statistics, shops and item prices, maps, and much more.
MOTHER 3 Sprite Editor
This program represents one of my main programming hobbies, and that is what's called ROM hacking.
It's 'hacking' in the traditional sense: delving into the bits and bytes and screwing around with them. One day I went into the MOTHER 3 ROM data and documented how the character sprites were stored, and then I made an editor for those graphics. It's fairly new, so the code is messy and undocumented. I do plan on improving this one vastly.
Screenshots: Main screen
Windows Icon Editor
I wrote this as a final term project in high school because I was annoyed at the lack of free icon editors at the time. It's obsolete by now, but I still really like it and use it all the time for simple icon creation.
Screenshots: Main interface
Extreme Bumper Cars
Another culminating project here. This was a year before my icon editor program. Basically, we were asked to make a game using a Java applet, and this is what I came up with. It's multiplayer, too!
Screenshots: Main interface,
Pizza 'R' Us
This is a group project from high school. We were asked to make software for an imaginary pizza company. There were two programs: a cashier program and a head office program.
Screenshots: Login screen,
Tomato Boxes DS
I actually didn't make this one myself, I ported it; it was created by the main translator for the MOTHER 3 project, incidentally. Basically, it's a sokoban clone, and I ported it to the Nintendo DS. The source is probably a bit cryptic, and this was a beginning project for me on the Nintendo DS platform, so it's not incredibly pretty. It features 50 levels I believe, and it tracks your move history on the bottom screen.